Press Kit

Review codes available upon request

Download media pack (press release, GIFs, screenshots, logos) (8 MB)

Description: Home is Where One Starts… is a short, first-person exploration game in the same vein as Dear Esther or Gone Home. It’s an experience where every object has been carefully placed to tell a poignant story—a story about childhood, hope, and the miracle of memory. You play as a little girl from a broken home somewhere in the American South. Exploring the lonely countryside reveals clues and vignettes which help the player answer the question of where home is—and how one can get there.

Key Features: 

  • A quiet, non-linear story told by the future self of a reflective narrator
  • Inspired by the rural countryside and stories like John Steinbeck’s East of Eden and Terrence Malick’s The Tree of Life
  • A 15-30 minute experience that can be completed in one sitting
  • A rich, detailed environment that rewards the players who explore with story insights and secret endings
  • Oculus Rift DK2 support (currently in beta)

Developer: David Wehle

Contact: homeiswhereonestarts@gmail.com

Website: https://homeiswhereonestarts.wordpress.com/

Steam Store page: http://store.steampowered.com/app/355970/

Itch.io Store page (DRM-free): http://whelly.itch.io/home-is-where-one-starts

Regular Price: $2.99

Release Date: May 13, 2015 (PC and Mac)

System Requirements: Windows XP or Mac OSX 10.7, Intel i3 or equivalent, 3GB RAM, DX 9.0c video card with 256 MB VRAM and shader model 3.0 support, 550 MB of disk space

Trailer:

https://youtu.be/cCh9RfNVo3Q

Game Icons: 

Itch_Logo   HeaderImage

Screenshots:

Home_Screenshot4 Home_Screenshot2 Home_Screenshot6 Home_Screenshot1 Home_Screenshot5 Home_Screenshot3

Media: Download media pack (PDF, GIFs, Screenshots, Logos) (23MB)

Preview Coverage:

Interesting Tidbits:

  • David’s wife, Elise Wehle, contributes some of her internationally acclaimed art, as well as her voice, to Home is Where One Starts…. The creation of the game and story was a joint effort.
  • Even though game development holds a special place in David’s heart, his career has taken him into the television and film industry where he has worked with clients like ESPN, Larry King, and MSNBC. He was close to landing a new job at Dreamworks Animation until the massive layoffs hit a couple days after, which prompted him to focus all his spare energy into finishing his game.
  • David first experimented with game development in middle school with LucasArts’ Dark Forces II: Jedi Knight, where he contributed several mods and levels to The Massassi Temple. (link to fan favorite)
  • David’s favorite games are STALKER, Dear Esther, and Final Fantasy VI. Elise’s are Skyrim, Brothers: A Tale of Two Sons, and The Novelist.
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